Fallout 76 update 22 out today with PS4 and Xbox One patch notes

Weighing in at over 20GB+ on all platforms, wasteland wanderers can now get their arms on the newest Fallout 76 replace.

The new patch could also be chunky however it comes with a couple of notable tweaks and additions that players will wish to learn about.

This contains the launch of One Wasteland, Daily Ops, Legendary Perks, and the beginning of the second Fallout 76 Season.

There are additionally new bug fixes and options which were revealed as a part of the Fallout 76 replace 22 patch notes.

For those who might need missed the latest previews, One Wasteland is a big change for the sport which permits creatures to dynamically regulate their ranges up or down on the fly to extra carefully match every participant they encounter.

However, if a number of gamers all come throughout the identical enemy on the similar time, its degree will concurrently rise for the higher-level gamers and drop for the lower-level gamers.

The solely draw back to that is that the loot they drop and the XP they award, will even higher match every participant.

Bethesda needs to make it simpler for players to group up and One Wastlenad ought to make it attainable for all gamers to have an effect throughout fight encounters, even when there’s a massive degree hole between them.

One Wasteland also needs to make it simpler to discover the map with out being destroyed by high-level enemies blocking your path.

Fallout 76 Season 2 has additionally launched immediately and is concentrated on the brand new “Armor Ace” storyline, with Bethesda telling followers earlier this month:

“When Season 2 arrives, it will bring the new “Armor Ace” S.C.O.R.E.board to Fallout 76. You’ll be part of Armor Ace and the Power Patrol of their march of freedom in opposition to the dreaded Subjugator and his military of Red Viper minions.

“Help lead the charge against the oppressive Vipers and fight for Liberty as you rank up over the following 10-weeks.

“With each rank you achieve, you will unlock new rewards, like themed cosmetics, C.A.M.P. items, in-game currencies, Perk Card Packs, and more.

“As with The Legendary Run, there will be 100 ranks for you to achieve during our second Season, each featuring a different reward for the taking. This time, we’re adding a host of brand-new cosmetics, including Armor Ace Power Armors, Red Viper Armors, weapon skins, a Greenhouse Building set for those of you with a penchant for plants, and even some leisurely activities for your C.A.M.P. visitors to enjoy, like the Foosball Table and the Armor Ace Shooting Gallery.”

For a better have a look at what has been added immediately, you possibly can try highlights from the official Fallout patch notes listed beneath:


Put your expertise to the take a look at by taking over instanced, randomized, and repeatable encounters referred to as “Daily Ops.” Daily Ops are pretty difficult, and so we suggest them for characters who’re degree 50+.

  • Our first Game Mode for Daily Ops is named “Uplink,” which would require you to safe a collection of Uplinks to trace down and destroy enemies which might be threats to Appalachia.

    • In Daily Ops, you’ll sq. off in opposition to enemies from a single faction who’re affected by a novel “mutation,” which is able to make them deadlier and tougher to take down.

    • Complete your goals, eradicate the enemy menace, and you’ll be rewarded on your efforts to make Appalachia a secure place for everybody.

  • To be part of a Daily Op, open the Map display screen and discover the brand new World Activity tracker we’ve added within the lower-left nook.

    • Select a Daily Op from the record to be taught extra about it, together with which location, enemies, and mutations you’ll face.

    • Enter Daily Ops straight from the tracker by clicking the “Join” button.

    • You can tackle Daily Ops alone or in a workforce of as much as 4 different gamers.

  • Each day, Daily Ops will characteristic a contemporary mixture of location, enemy faction, and enemy mutations to maintain you in your toes.

    • Locations: The Burrows, The Burning Mine, Valley Galleria, or Vault 94

    • Enemy Factions: Super Mutants, Blood Eagles, or Robots

    • Enemy Mutations:

    • Piercing Gaze: This mutation is all the time utilized to enemies the “Uplink” Daily Ops mode, and offers them significantly enhanced notion of gamers.

    • Volatile: Enemies will explode on loss of life

    • Active Camouflage: Enemies will likely be cloaked when not attacking

    • Resilient: Enemies can solely be killed by a melee assault

    • Freezing Touch: Enemy assaults will freeze gamers

  • Since you’ll be dealing with fixed fight and lethal threats throughout your Operations, we’ve diminished the situation harm taken by your weapons and armor by 50% whereas in a Daily Op.

  • Like the occasion “A Colossal Problem,” creatures in Daily Ops will drop ammo primarily based on the weapons you’re utilizing whenever you take them down. This will assist maintain your ammo reserves topped off by way of plenty of fight.

  • You can repeat Daily Ops as usually as you’d like every day, and you’ll obtain a base set of rewards each time you full one. However, there are three extra reward tiers that you would be able to attain as soon as per day by finishing a Daily Op inside sure closing dates:

    • Initiate Tier: 16 minutes or much less

    • Paladin Tier: 12 minutes or much less

    • Elder Tier: eight minutes or much less

    • The increased the tier you obtain, the upper your probabilities to get higher rewards, together with extra XP, bigger quantities of in-game currencies, legendary gadgets, and even brand-new gadgets just like the War Glaive, which is a customizable two-handed melee weapon.

  • After ending a Daily Op, you’ll be capable to view an Operation Report, which reveals you how briskly you managed to finish it, which reward tiers you reached, and a listing of the rewards you earned (aside from XP and currencies).


Legendary Perks are new high-level Perk Cards for gamers who’ve reached degree 50+, which is able to enable you to add much more energy and construct variety to your characters.

  • We’ve added a brand new “Legendary Perks” button to the highest of the conventional Perk Card Menu, which you should utilize to entry and modify your Legendary Perk Slots and Cards.

  • You will unlock your first Legendary Perk Slot at degree 50, and as much as 6 slots in complete at sure degree milestones after that: 75, 100, 150, 200, and 300.

    • If you have already got high-level characters, they may instantly have entry to 1 Legendary Perk Slot for every of the above milestones they’ve reached.

    • For instance, a degree 250 character can have entry to five Legendary Perk slots, and can acquire a sixth slot at degree 300.

    • One Legendary Perk Card will be geared up to every slot, and you’ll unequip them at any time in change for 1 Perk Coin (extra on Perk Coins beneath).

  • Legendary Perk Slots are account-wide, and will likely be accessible to all your characters as quickly as you unlock them.

    • Even your characters beneath degree 50 will be capable to equip Legendary Perks in these slots, which supplies them entry to extra energy at an earlier stage of the sport than your higher-level characters had at that degree.

  • With Legendary Perks, we’re introducing “Perk Coins,” which you should utilize to extend the ability of your Legendary Perk Cards by upgrading them.

    • Earn Perk Coins by scrapping your unused regular Perk Cards. Each Perk Card you scrap will grant you 2 Perk Coins per rank.

    • For instance: When you scrap a rank 1 Perk Card, you’ll obtain 2 Perk Coins, and scrapping a rank 3 Perk Card will award 6 Perk Coins.

    • Each Legendary Perk Card will be upgraded as much as 3 times, at a value of 50, 100, and 150 Perk Coins to achieve ranks 2, 3, and 4, respectively.

    • While Legendary Perk Slots you’ve unlocked are account-wide, your Legendary Perk Selections and upgrades are separate for every of your characters.

    • To assist give your Perk Coin assortment a lift, we’ve added a “Become Legendary” Challenge to the Character Challenge Menu, which awards 50 Perk Coins to characters who attain degree 50.

    • Please notice: If your characters are already degree 50+, this Challenge will already be accomplished for them the following time you log in, and the 50 Perk Coin reward will likely be added to your Perk Coin complete mechanically.


  • Alien Blaster: Damage elevated by 30%.

  • Legendary Weapons: The Assassin’s legendary attribute now applies its bonus harm to human NPCs.

  • Secret Service Armor: Plans for Light and Ultra-Light Limb Mods for Secret Service Armor have been added, and they’re now purchasable from Regs in Vault 79.

  • Shishkebab: Now offers Fire harm as a substitute of Energy harm.

  • Public Teams: We’ve renamed the “Building” workforce to “Casual” and eliminated the Casual workforce bonus. In its place, we’ve added a “Daily Ops” workforce kind, which affords bonus XP for finishing Daily Ops (+25% bonus XP to begin, +100% bonus XP for a completely bonded workforce).

    • We did this partially as a result of it’s not attainable to construct in Public Teammates’ C.A.M.P.s., and partly as a result of most gamers had been utilizing the Building workforce the best way we had supposed Casual for use anyway.

    • Removing the Casual workforce choice, it made room for us so as to add the brand new Daily Ops workforce kind, which we really feel gamers will discover extra helpful following immediately’s replace.

  • Vault 94: Is now accessible throughout world exploration in Adventure Mode and Private Worlds.

  • Vault 51: We’ve added a brand new no-C.A.M.P. zone round Vault 51’s exterior in preparation for future content material.


  • Apparel: Underarmors now not clip by way of Chally the Moo-Moo Outfits.

  • Emotes: While geared up, Grognak’s Battlecry Emote now accurately shows its icon within the Emote Wheel.

  • Headwear: Extreme facial options now not clip by way of the Ghillie Suit Hood’s facemask.

  • Lighting: Corrected lighting points affecting the within of the Charleston Capitol Building.

  • Lighting: Corrected lighting points that had been affecting constructing interiors in Morgantown Trainyard.

  • Loot Bags: Fixed a problem with the Vault-Tec Duffel Bag mannequin that made it tough to work together with.

  • Weapons: Fixed extra points that would trigger clipping when reloading a Handmade Rifle with the Screaming Eagle paint.

  • Ammo Converter: Attempting to promote 40mm Grenade Rounds now not ends in a “Transaction Failed!” error.

  • Blood Eagle Nest: Allies can now enter and exit the Blood Eagle Nest extra simply.

  • Blueprints: The “Select” choice within the Blueprint menu now accurately seems greyed out when the participant shouldn’t be presently highlighting an object.

  • C.A.M.P.: Resources generated by objects just like the Collectron, Fertilizer Producer, and and so forth. are actually saved within the participant’s Stash or Scrapbox in the event that they transfer C.A.M.P. areas earlier than amassing them.

  • C.A.M.P.: Fixed a problem that would stop Fast Travel to a different participant’s C.A.M.P. if the C.A.M.P. proprietor had the Future-Tec C.A.M.P. pores and skin geared up.

  • Camp Fires: Objects that may solely be positioned in filth can now not be constructed on a Camp Fire.

  • Communist Bunker: Objects positioned on the ground of the Communist Bunker now not seem to drift.

  • Communist Bunker: The inside partitions of the Communist Bunker are actually hexagonal reasonably than cylindrical to assist gamers extra simply place wall décor.

  • Communist Bunker: The constructing necessities for the Communist Bunker now accurately name for Concrete as a substitute of Asbestos.

  • Communist Fence: Added an alternate model of the Communist Fence that may be freely positioned with no need to snap to different objects.

  • Displays: Wall Weapon Racks can now be accurately snapped to Walls.

  • Exploit: Items can now not be stacked on objects which might be in disrepair.

  • Exploit: Fixed an exploit permitting gamers to construct Workshop Ammunition Factories of their C.A.M.P.s.

    • Please notice: As a results of this repair, C.A.M.P.s and Blueprints that include a Workshop Ammo Factory are actually invalid and may now not be positioned.

    • Players will even obtain a notification that their C.A.M.P. or Blueprint can’t be positioned if it comprises a Workshop Ammo Factory.

  • Exploit: Addressed a C.A.M.P. price range exploit associated to Generators.

  • Floors: Farmable Dirt Tiles can now not get replaced by different flooring sorts.

  • Floor Décor: The Standing Taxidermy Gorilla Plan now accurately unlocks the Standing Gorilla as a substitute of the sitting model, and vice versa.

  • Floor Décor: The Standing and Sitting Taxidermy Gorillas now accurately show their destroyed states when they’re in disrepair.

  • Fusion Generator: When scrapped, Fusion Generators now accurately return Aluminum, Copper, and Rubber.

  • Log Cabin: Players can now accurately place gadgets within the window of the Log Cabin.

  • Rain Water Collector: No longer turns into invisible when destroyed.

  • Ash & Goo Piles: Players now die instantly when become an Ash or Goo Pile, reasonably than coming into the “down but not out” state.

  • Respawn: Implemented a repair to cut back instances the place gamers might change into unable to respawn after being killed throughout an occasion or in an inside.

    • Please Note: This repair might not handle all conditions that may trigger this challenge to happen, however it ought to assist, and we’re persevering with to work on a extra full repair.

  • Aid: Fixed a problem wherein gamers had been unable to die from Radiation harm whereas affected by +Max Health buffs, like these supplied by Buffout, Bufftats, and Psychobuff.

  • Aid: Mud Cookie, Swamp Tofu, and all Omelette Recipes now not incorrectly seem within the Cooking Station’s Meat class.

  • Aid: Seared Venison with Berries and Cranberry Meatball Grinder now accurately seem within the Cooking Station’s Meat class, and can now progress the “Cook a Meat-Based Meal” Daily Challenge.

  • Alien Blaster: Players can now accurately swap again to the Standard Grip mod after making use of the Sharpshooter Grip.

  • Armor: The Pocketed Mod for the Raider Chest Piece now not incorrectly grants extra carry capability than the Deep Pocketed Mod.

  • Exploit: Addressed an exploit wherein gamers might deliberately double the stat bonus supplied by Unyielding Armors.

  • Fireworks: Equipping Fireworks now not causes gamers to reload a lot quicker than supposed.

  • Gatling Gun: Erroneous “Crafting item unlocked” notifications now not seem when scrapping Gatling Guns.

  • Loot: Enemies that drop contextual ammo can now accurately drop Arrows, Crossbow Bolts, .38 rounds, 40mm Grenade Rounds, Ultracite Plasma Cartridges, and Ultracite 2mm Electromagnetic Cartridges as a substitute of random ammo when gamers kill them with the suitable weapons.

  • Power Armor: Fixed a problem wherein Power Armor with the Junkyard Paint was not offering the right amount of Radiation Resistance.

  • Shotguns: Fixed a problem affecting Suppressor Shotgun Mods that would trigger the weapon’s vary worth to be adverse.

  • Underarmor: Secret Service Underarmor Lining Mods can now be accurately utilized to Camo Secret Service Underarmor.

  • Underarmor: Fixed a problem that allowed gamers to craft the Camo Secret Service Underarmor with out realizing the Secret Service Underarmor Recipe.

  • General: Players can now accurately purchase multiple Mutation in a given play session.

  • Speed Demon: Fixed a problem that diminished Stimpak therapeutic whereas beneath the consequences of the Speed Demon Mutation.

  • Client Stability: Fixed a crash that would happen when utilizing the Pip-Boy.

  • Client Stability: Improved shopper stability on Xbox One when gamers signal out of their profiles throughout lively gameplay.

  • Performance: Fixed a problem with the Tesla Rifle that would end in poor framerates for close by gamers.

  • Server Stability: Addressed a number of points that would end in a server crash throughout regular gameplay.

  • Server Stability: Addressed a server crash that would happen throughout Nuclear Winter matches.

  • Server Stability: Addressed a server crash associated to participant Vending Machines.

  • Server Performance: Addressed a problem that would trigger a “Waiting for response from server” message to look after utilizing a nuke keypad.

  • Class Freak: Fixed a problem that brought about some Mutations to not work together accurately with the Class Freak Perk Card.

  • Concentrated Fire: Rank Three of the Concentrated Fire Perk now not causes the chance-to-hit in V.A.T.S. to abruptly leap to 95% when utilizing an computerized weapon.

  • A Colossal Problem: Players will now not obtain the MIRV Frag Grenade Plan a number of instances after finishing the occasion.

  • A Colossal Problem: Fixed a problem the place equipping sure forms of thrown explosives brought about Wendigo spawns to drop random ammo on loss of life.

  • An Ounce of Prevention: Further addressed a problem that would block quest development when making an attempt to investigate the Ghoul Blood Sample.

  • Primal Cuts: Quest targets will now seem on all Prime Beasts, as a substitute of solely on the previous couple of, which is able to assist gamers monitor down any wayward Beasts.

  • Primal Cuts: During the ultimate wave of Prime Beasts, gamers are actually solely required to kill the boss to finish the occasion.

  • Vital Equipment: Fixed a problem wherein a participant might full Vital Equipment a number of instances per day in the event that they already had one of many quest gadgets of their stock.

  • C.A.M.P.: Sound results now play after use the “Repair All Items” choice in C.A.M.P.

  • Music: The music quantity within the Atomic Shop now not reverts to its default setting when the primary music finishes taking part in.

  • Controls: Fixed a problem that would stop the quick-heal button from working correctly after switching sport modes.

  • Controls: Fixed a problem that would trigger the controls to change into unresponsive when opening the Social Menu beneath sure circumstances.

  • Damage Numbers: Grenades and Mines now accurately show harm numbers after they hit enemies.

  • Item Transfer: Fixed a problem that would trigger gadgets to be transferred from unintended stock classes when spamming the switch button.

  • Notifications: Reduced the dimensions of Season rank progress bars and rank-up notifications in order that they take up much less area on the display screen.

  • Notifications: The “Challenge Complete” flyout notification is now accurately translated in non-English variations of the sport.

  • Notifications: S.C.O.R.E. rank-up progress and reward notifications now accurately seem to gamers who’re carrying Power Armor.

  • Notifications: Purchasing a number of rank-ups utilizing Atoms after which leaving the Season board now not causes the S.C.O.R.E. meter to progress very slowly or rank-up sound results to loop repeatedly.

  • General: The following areas can now be accessed always, and making an attempt to enter them now not typically shows a “Location available at a later date” error.

    • Arktos Pharma Biome Lab

    • Eta Psi House

    • Pi House

    • The Burrows

    • The Nukashine

    • Van Lowe Taxidermy

  • Fort Defiance: The No C.A.M.P. zone at Fort Defiance has been expanded to incorporate the highway in entrance of Allegheny Asylum to resolve an exploit affecting enemy spawns through the Line within the Sand occasion.

Keshav Ghoshal

I am an average guy who believes hard work makes everything possible. I completed BE computer science from LPU and can’t find my destiny on that. Music and Writing are the only things which make me happy and satisfied. e-mail: keshavghoshal@trendycow.net

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