Call of Duty Warzone update notes: COD patch notes and Warzone DMR nerf news

With the COD Warzone meta having reached a stagnant point since late December, much-needed tweaks have been announced today as part of a new January 13 meta shake-up.

Developers Raven Software has announced that a new Call of Duty Warzone update has been released today, complete with full patch notes.

What makes this latest update a little different is that it takes aim at some of the big problems currently facing the Battle Royale mode.

COD fans have been pointing out the return of an annoying Stim Glitch, which allowed players to stay indefinitely in the storm, winning the game by default.

Why anyone would bother to do this was beside the point, as it was clearly being felt closer to the top ranks.

Raven lists this latest Stim Glitch as having been removed via the new Call of Duty Warzone update.

And it’s not the only big changes that have been confirmed for PS4, Xbox One, PC and next-gen consoles.

Not only has the Stim Glitch gone away, for now, but a new Warzone DMR nerf has been introduced.

While a small change was added to the game earlier this month, this latest DMR-14 nerf feels more powerful.

Gamers are already reporting the effects, but it’s unclear right now if the other weapon changes are enough.

Some players say that the DMR now has a real kick to it, making it harder to ring off shots.

Other COD fans believe it’s still too powerful in the right hands, with players reporting two-shot downs.

Not only has the DMR stats in Warzone been nerfed but so has its attachments, making for a double whammy.

According to Raven, the Bullet penetration ha been reduced from sniper to AR, while the damage falloff range has been decreased.

It all gets a bit technical for a casual gamer to understand, but it sounds like it will be harder to ding people from so far away.

Meanwhile, the Burst Pistols have also been dealt a blow, which could disrupt the current secondary weapon meta.

The Mac-10 is another gun that has been reported to be over-powered but it came with a Blueprint that was deemed unfair.

The Gallantry can be unlocked from the Battle Pass at around level 95 and it came with better stats than the base gun.

This has now been changed but it’s surprising to hear that such a problem had been found within the game in the first place.

Full patch notes from today’s Warzone update have been released and can be found listed below:


Gallantry MAC-10 Blueprints

  • All stats updated to match base Mac-10


  • DMR 14
  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
  • 55 damage before / 48 damage after 750 units (down 70% from 2500 units)
  • Recoil increased
  • Increased moderately for second and third bullet
  • Increased slightly for subsequent bullets
  • Locational damage multipliers adjusted
  • Headshot now does less than 100 damage after 750 units
  • Lower torso reduced from 1.1 to 1.01 (~8%)


  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
  • 60 damage before / 45 damage after 900 units (down 55% from 2000 units)


  • Max damage reduced from 45 to 40 (11%)


DMR 14

  • Front Grip
  • Vertical recoil reduction removed
  • Horizontal recoil reduction increased from 20% to 30%
  • Field Agent Foregrip
  • Vertical recoil reduction decreased from 35% to 25%
  • Horizontal recoil reduction increased from 35% to 30%


  • Front Grip
  • Vertical recoil reduction removed
  • Horizontal recoil reduction increased from 20% to 30%
  • Spetsnaz Ergonomic Grip
  • Vertical recoil reduction decreased from 45% to 30%
  • Horizontal recoil reduction decreased from 45% to 40%

Burst Pistol

  • Akimbo
  • All location damage multipliers set to 1


  • Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade


  • Seasonal Challenges fixed to appear/track as intended

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