Fallout 76 update 22 out today with PS4 and Xbox One patch notes

Weighing in at over 20GB+ on all platforms, wasteland wanderers can now get their palms on the newest Fallout 76 replace.

The new patch could also be chunky however it comes with just a few notable tweaks and additions that players will wish to find out about.

This consists of the launch of One Wasteland, Daily Ops, Legendary Perks, and the beginning of the second Fallout 76 Season.

There are additionally new bug fixes and options which have been revealed as a part of the Fallout 76 replace 22 patch notes.

For those who might need missed the latest previews, One Wasteland is a big change for the sport which permits creatures to dynamically alter their ranges up or down on the fly to extra intently match every participant they encounter.

However, if a number of gamers all come throughout the identical enemy on the identical time, its degree will concurrently rise for the higher-level gamers and drop for the lower-level gamers.

The solely draw back to that is that the loot they drop and the XP they award, can even higher match every participant.

Bethesda desires to make it simpler for players to group up and One Wastlenad ought to make it attainable for all gamers to have an effect throughout fight encounters, even when there’s a giant degree hole between them.

One Wasteland must also make it simpler to discover the map with out being destroyed by high-level enemies blocking your path.

Fallout 76 Season 2 has additionally launched in the present day and is concentrated on the brand new “Armor Ace” storyline, with Bethesda telling followers earlier this month:

“When Season 2 arrives, it will bring the new “Armor Ace” S.C.O.R.E.board to Fallout 76. You’ll be part of Armor Ace and the Power Patrol of their march of freedom towards the dreaded Subjugator and his military of Red Viper minions.

“Help lead the charge against the oppressive Vipers and fight for Liberty as you rank up over the following 10-weeks.

“With each rank you achieve, you will unlock new rewards, like themed cosmetics, C.A.M.P. items, in-game currencies, Perk Card Packs, and more.

“As with The Legendary Run, there will be 100 ranks for you to achieve during our second Season, each featuring a different reward for the taking. This time, we’re adding a host of brand-new cosmetics, including Armor Ace Power Armors, Red Viper Armors, weapon skins, a Greenhouse Building set for those of you with a penchant for plants, and even some leisurely activities for your C.A.M.P. visitors to enjoy, like the Foosball Table and the Armor Ace Shooting Gallery.”

For a better have a look at what has been added in the present day, you may try highlights from the official Fallout patch notes listed under:


Put your expertise to the check by taking up instanced, randomized, and repeatable encounters referred to as “Daily Ops.” Daily Ops are pretty difficult, and so we suggest them for characters who’re degree 50+.

  • Our first Game Mode for Daily Ops known as “Uplink,” which would require you to safe a collection of Uplinks to trace down and destroy enemies which can be threats to Appalachia.

    • In Daily Ops, you’ll sq. off towards enemies from a single faction who’re affected by a novel “mutation,” which can make them deadlier and more difficult to take down.

    • Complete your targets, eradicate the enemy menace, and you can be rewarded to your efforts to make Appalachia a protected place for everybody.

  • To be part of a Daily Op, open the Map display and discover the brand new World Activity tracker we’ve added within the lower-left nook.

    • Select a Daily Op from the listing to be taught extra about it, together with which location, enemies, and mutations you’ll face.

    • Enter Daily Ops straight from the tracker by clicking the “Join” button.

    • You can tackle Daily Ops alone or in a workforce of as much as 4 different gamers.

  • Each day, Daily Ops will characteristic a contemporary mixture of location, enemy faction, and enemy mutations to maintain you in your toes.

    • Locations: The Burrows, The Burning Mine, Valley Galleria, or Vault 94

    • Enemy Factions: Super Mutants, Blood Eagles, or Robots

    • Enemy Mutations:

    • Piercing Gaze: This mutation is at all times utilized to enemies the “Uplink” Daily Ops mode, and provides them tremendously enhanced notion of gamers.

    • Volatile: Enemies will explode on loss of life

    • Active Camouflage: Enemies shall be cloaked when not attacking

    • Resilient: Enemies can solely be killed by a melee assault

    • Freezing Touch: Enemy assaults will freeze gamers

  • Since you can be dealing with fixed fight and lethal threats throughout your Operations, we’ve lowered the situation harm taken by your weapons and armor by 50% whereas in a Daily Op.

  • Like the occasion “A Colossal Problem,” creatures in Daily Ops will drop ammo primarily based on the weapons you’re utilizing if you take them down. This will assist maintain your ammo reserves topped off by way of numerous fight.

  • You can repeat Daily Ops as usually as you’d like every day, and you’ll obtain a base set of rewards each time you full one. However, there are three extra reward tiers which you can attain as soon as per day by finishing a Daily Op inside sure closing dates:

    • Initiate Tier: 16 minutes or much less

    • Paladin Tier: 12 minutes or much less

    • Elder Tier: eight minutes or much less

    • The greater the tier you obtain, the upper your possibilities to get higher rewards, together with extra XP, bigger quantities of in-game currencies, legendary gadgets, and even brand-new gadgets just like the War Glaive, which is a customizable two-handed melee weapon.

  • After ending a Daily Op, you’ll be capable to view an Operation Report, which reveals you how briskly you managed to finish it, which reward tiers you reached, and an inventory of the rewards you earned (apart from XP and currencies).


Legendary Perks are new high-level Perk Cards for gamers who’ve reached degree 50+, which can assist you to add much more energy and construct variety to your characters.

  • We’ve added a brand new “Legendary Perks” button to the highest of the traditional Perk Card Menu, which you should use to entry and modify your Legendary Perk Slots and Cards.

  • You will unlock your first Legendary Perk Slot at degree 50, and as much as 6 slots in whole at sure degree milestones after that: 75, 100, 150, 200, and 300.

    • If you have already got high-level characters, they may instantly have entry to at least one Legendary Perk Slot for every of the above milestones they’ve reached.

    • For instance, a degree 250 character may have entry to five Legendary Perk slots, and can achieve a sixth slot at degree 300.

    • One Legendary Perk Card could be outfitted to every slot, and you may unequip them at any time in alternate for 1 Perk Coin (extra on Perk Coins under).

  • Legendary Perk Slots are account-wide, and shall be out there to all your characters as quickly as you unlock them.

    • Even your characters under degree 50 will be capable to equip Legendary Perks in these slots, which provides them entry to extra energy at an earlier stage of the sport than your higher-level characters had at that degree.

  • With Legendary Perks, we’re introducing “Perk Coins,” which you should use to extend the facility of your Legendary Perk Cards by upgrading them.

    • Earn Perk Coins by scrapping your unused regular Perk Cards. Each Perk Card you scrap will grant you 2 Perk Coins per rank.

    • For instance: When you scrap a rank 1 Perk Card, you’ll obtain 2 Perk Coins, and scrapping a rank 3 Perk Card will award 6 Perk Coins.

    • Each Legendary Perk Card could be upgraded as much as 3 times, at a worth of 50, 100, and 150 Perk Coins to succeed in ranks 2, 3, and 4, respectively.

    • While Legendary Perk Slots you’ve unlocked are account-wide, your Legendary Perk Selections and upgrades are separate for every of your characters.

    • To assist give your Perk Coin assortment a lift, we’ve added a “Become Legendary” Challenge to the Character Challenge Menu, which awards 50 Perk Coins to characters who attain degree 50.

    • Please observe: If your characters are already degree 50+, this Challenge will already be accomplished for them the subsequent time you log in, and the 50 Perk Coin reward shall be added to your Perk Coin whole mechanically.


  • Alien Blaster: Damage elevated by 30%.

  • Legendary Weapons: The Assassin’s legendary attribute now applies its bonus harm to human NPCs.

  • Secret Service Armor: Plans for Light and Ultra-Light Limb Mods for Secret Service Armor have been added, and they’re now purchasable from Regs in Vault 79.

  • Shishkebab: Now offers Fire harm as an alternative of Energy harm.

  • Public Teams: We’ve renamed the “Building” workforce to “Casual” and eliminated the Casual workforce bonus. In its place, we’ve added a “Daily Ops” workforce kind, which gives bonus XP for finishing Daily Ops (+25% bonus XP to begin, +100% bonus XP for a totally bonded workforce).

    • We did this partially as a result of it isn’t attainable to construct in Public Teammates’ C.A.M.P.s., and partly as a result of most gamers have been utilizing the Building workforce the best way we had supposed Casual for use anyway.

    • Removing the Casual workforce choice, it made room for us so as to add the brand new Daily Ops workforce kind, which we really feel gamers will discover extra helpful following in the present day’s replace.

  • Vault 94: Is now accessible throughout world exploration in Adventure Mode and Private Worlds.

  • Vault 51: We’ve added a brand new no-C.A.M.P. zone round Vault 51’s exterior in preparation for future content material.


  • Apparel: Underarmors now not clip by way of Chally the Moo-Moo Outfits.

  • Emotes: While outfitted, Grognak’s Battlecry Emote now appropriately shows its icon within the Emote Wheel.

  • Headwear: Extreme facial options now not clip by way of the Ghillie Suit Hood’s facemask.

  • Lighting: Corrected lighting points affecting the within of the Charleston Capitol Building.

  • Lighting: Corrected lighting points that have been affecting constructing interiors in Morgantown Trainyard.

  • Loot Bags: Fixed a problem with the Vault-Tec Duffel Bag mannequin that made it troublesome to work together with.

  • Weapons: Fixed extra points that would trigger clipping when reloading a Handmade Rifle with the Screaming Eagle paint.

  • Ammo Converter: Attempting to promote 40mm Grenade Rounds now not ends in a “Transaction Failed!” error.

  • Blood Eagle Nest: Allies can now enter and exit the Blood Eagle Nest extra simply.

  • Blueprints: The “Select” choice within the Blueprint menu now appropriately seems greyed out when the participant will not be at the moment highlighting an object.

  • C.A.M.P.: Resources generated by objects just like the Collectron, Fertilizer Producer, and and so forth. are actually saved within the participant’s Stash or Scrapbox in the event that they transfer C.A.M.P. areas earlier than gathering them.

  • C.A.M.P.: Fixed a problem that would forestall Fast Travel to a different participant’s C.A.M.P. if the C.A.M.P. proprietor had the Future-Tec C.A.M.P. pores and skin outfitted.

  • Camp Fires: Objects that may solely be positioned in filth can now not be constructed on a Camp Fire.

  • Communist Bunker: Objects positioned on the ground of the Communist Bunker now not seem to drift.

  • Communist Bunker: The inside partitions of the Communist Bunker are actually hexagonal fairly than cylindrical to assist gamers extra simply place wall décor.

  • Communist Bunker: The constructing necessities for the Communist Bunker now appropriately name for Concrete as an alternative of Asbestos.

  • Communist Fence: Added an alternate model of the Communist Fence that may be freely positioned without having to snap to different objects.

  • Displays: Wall Weapon Racks can now be appropriately snapped to Walls.

  • Exploit: Items can now not be stacked on objects which can be in disrepair.

  • Exploit: Fixed an exploit permitting gamers to construct Workshop Ammunition Factories of their C.A.M.P.s.

    • Please observe: As a results of this repair, C.A.M.P.s and Blueprints that include a Workshop Ammo Factory are actually invalid and may now not be positioned.

    • Players can even obtain a notification that their C.A.M.P. or Blueprint can’t be positioned if it incorporates a Workshop Ammo Factory.

  • Exploit: Addressed a C.A.M.P. finances exploit associated to Generators.

  • Floors: Farmable Dirt Tiles can now not get replaced by different flooring varieties.

  • Floor Décor: The Standing Taxidermy Gorilla Plan now appropriately unlocks the Standing Gorilla as an alternative of the sitting model, and vice versa.

  • Floor Décor: The Standing and Sitting Taxidermy Gorillas now appropriately show their destroyed states when they’re in disrepair.

  • Fusion Generator: When scrapped, Fusion Generators now appropriately return Aluminum, Copper, and Rubber.

  • Log Cabin: Players can now appropriately place gadgets within the window of the Log Cabin.

  • Rain Water Collector: No longer turns into invisible when destroyed.

  • Ash & Goo Piles: Players now die instantly when changed into an Ash or Goo Pile, fairly than getting into the “down but not out” state.

  • Respawn: Implemented a repair to scale back instances the place gamers might turn into unable to respawn after being killed throughout an occasion or in an inside.

    • Please Note: This repair could not deal with all conditions that may trigger this concern to happen, however it ought to assist, and we’re persevering with to work on a extra full repair.

  • Aid: Fixed a problem wherein gamers have been unable to die from Radiation harm whereas affected by +Max Health buffs, like these provided by Buffout, Bufftats, and Psychobuff.

  • Aid: Mud Cookie, Swamp Tofu, and all Omelette Recipes now not incorrectly seem within the Cooking Station’s Meat class.

  • Aid: Seared Venison with Berries and Cranberry Meatball Grinder now appropriately seem within the Cooking Station’s Meat class, and can now progress the “Cook a Meat-Based Meal” Daily Challenge.

  • Alien Blaster: Players can now appropriately change again to the Standard Grip mod after making use of the Sharpshooter Grip.

  • Armor: The Pocketed Mod for the Raider Chest Piece now not incorrectly grants extra carry capability than the Deep Pocketed Mod.

  • Exploit: Addressed an exploit wherein gamers might deliberately double the stat bonus provided by Unyielding Armors.

  • Fireworks: Equipping Fireworks now not causes gamers to reload a lot sooner than supposed.

  • Gatling Gun: Erroneous “Crafting item unlocked” notifications now not seem when scrapping Gatling Guns.

  • Loot: Enemies that drop contextual ammo can now appropriately drop Arrows, Crossbow Bolts, .38 rounds, 40mm Grenade Rounds, Ultracite Plasma Cartridges, and Ultracite 2mm Electromagnetic Cartridges as an alternative of random ammo when gamers kill them with the suitable weapons.

  • Power Armor: Fixed a problem wherein Power Armor with the Junkyard Paint was not offering the right amount of Radiation Resistance.

  • Shotguns: Fixed a problem affecting Suppressor Shotgun Mods that would trigger the weapon’s vary worth to be destructive.

  • Underarmor: Secret Service Underarmor Lining Mods can now be appropriately utilized to Camo Secret Service Underarmor.

  • Underarmor: Fixed a problem that allowed gamers to craft the Camo Secret Service Underarmor with out figuring out the Secret Service Underarmor Recipe.

  • General: Players can now appropriately purchase multiple Mutation in a given play session.

  • Speed Demon: Fixed a problem that lowered Stimpak therapeutic whereas beneath the results of the Speed Demon Mutation.

  • Client Stability: Fixed a crash that would happen when utilizing the Pip-Boy.

  • Client Stability: Improved consumer stability on Xbox One when gamers signal out of their profiles throughout energetic gameplay.

  • Performance: Fixed a problem with the Tesla Rifle that would end in poor framerates for close by gamers.

  • Server Stability: Addressed a number of points that would end in a server crash throughout regular gameplay.

  • Server Stability: Addressed a server crash that would happen throughout Nuclear Winter matches.

  • Server Stability: Addressed a server crash associated to participant Vending Machines.

  • Server Performance: Addressed a problem that would trigger a “Waiting for response from server” message to seem after utilizing a nuke keypad.

  • Class Freak: Fixed a problem that precipitated some Mutations to not work together appropriately with the Class Freak Perk Card.

  • Concentrated Fire: Rank Three of the Concentrated Fire Perk now not causes the chance-to-hit in V.A.T.S. to immediately soar to 95% when utilizing an automated weapon.

  • A Colossal Problem: Players will now not obtain the MIRV Frag Grenade Plan a number of occasions after finishing the occasion.

  • A Colossal Problem: Fixed a problem the place equipping sure kinds of thrown explosives precipitated Wendigo spawns to drop random ammo on loss of life.

  • An Ounce of Prevention: Further addressed a problem that would block quest development when trying to investigate the Ghoul Blood Sample.

  • Primal Cuts: Quest targets will now seem on all Prime Beasts, as an alternative of solely on the previous couple of, which can assist gamers observe down any wayward Beasts.

  • Primal Cuts: During the ultimate wave of Prime Beasts, gamers are actually solely required to kill the boss to finish the occasion.

  • Vital Equipment: Fixed a problem wherein a participant might full Vital Equipment a number of occasions per day in the event that they already had one of many quest gadgets of their stock.

  • C.A.M.P.: Sound results now play after use the “Repair All Items” choice in C.A.M.P.

  • Music: The music quantity within the Atomic Shop now not reverts to its default setting when the primary track finishes enjoying.

  • Controls: Fixed a problem that would forestall the quick-heal button from working correctly after switching recreation modes.

  • Controls: Fixed a problem that would trigger the controls to turn into unresponsive when opening the Social Menu beneath sure circumstances.

  • Damage Numbers: Grenades and Mines now appropriately show harm numbers once they hit enemies.

  • Item Transfer: Fixed a problem that would trigger gadgets to be transferred from unintended stock classes when spamming the switch button.

  • Notifications: Reduced the scale of Season rank progress bars and rank-up notifications in order that they take up much less house on the display.

  • Notifications: The “Challenge Complete” flyout notification is now appropriately translated in non-English variations of the sport.

  • Notifications: S.C.O.R.E. rank-up progress and reward notifications now appropriately seem to gamers who’re sporting Power Armor.

  • Notifications: Purchasing a number of rank-ups utilizing Atoms after which leaving the Season board now not causes the S.C.O.R.E. meter to progress very slowly or rank-up sound results to loop repeatedly.

  • General: The following areas can now be accessed always, and trying to enter them now not generally shows a “Location available at a later date” error.

    • Arktos Pharma Biome Lab

    • Eta Psi House

    • Pi House

    • The Burrows

    • The Nukashine

    • Van Lowe Taxidermy

  • Fort Defiance: The No C.A.M.P. zone at Fort Defiance has been expanded to incorporate the street in entrance of Allegheny Asylum to resolve an exploit affecting enemy spawns through the Line within the Sand occasion.

Aman Singh

Aman is our Tech, Entertainment wiz. With a Degree in Computer Science and English literature, he loves to research the latest of the tech world and is great getting to the heart of what’s going on in that arena. At times we need to put a damper on his opinions as they might come off a little strong. “NOT” Keep it rolling Aman, we love your thoughts and insight. e-mail:

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